
DOF|修改副本和怪物难度的几种方式
1.全局副本增加难度
monster/monsterapcdifficultybonus.tbl
首先进入PVF里面这个文件,内容如下:
#PVF_File
30.0 30.0 30.0 30.0 30.0
60.0 100.0 150.0 200.0 200.0
0.0 40.0 80.0 120.0 120.0
0.0 40.0 80.0 120.0 120.0
1.0 2.0 2.5 5.0 5.0
1.0 1.0 1.0 1.0 1.0
0.0 50.0 100.0 180.0 180.0
0.0 10.0 20.0 40.0 40.0
1.0 1.5 2.0 2.5 3.0
1.0 1.5 2.0 2.5 3.0
0.0 80.0 150.0 220.0 300.0
0.5 0.5 0.5 0.5 0.5
0.5 0.5 0.5 0.5 0.5
0.0 10.0 10.0 10.0 0.0
50.0 50.0 50.0 0.0 20.0
20.0 20.0 0.0 30.0 30.0
30.0 1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0 0.0
50.0 50.0 50.0 0.0 10.0
10.0 10.0 1.0 1.3 1.3
1.3 1.0 1.1 1.1 1.1
0.0 200.0 200.0 200.0 0.0
0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 10.0 10.0
10.0 0.0 50.0 50.0 50.0
0.0 20.0 20.0 20.0 0.0
30.0 30.0 30.0 1.0 1.0
1.0 1.0 1.0 1.0 1.0
1.0 0.0 50.0 50.0 50.0
0.0 10.0 10.0 10.0 1.0
1.3 1.3 1.3 1.0 1.1
1.1 1.1 0.0 200.0 200.0
200.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0
#[下面内容太长省略]
可以看到,每一行是五个数据一组,都是带浮点数(小数)的数据.这是什么意思呢?参考下表
可以看到,对比上面代码中的内容,可以知道5个数据为一行,如果数据是连在一起的,可以手动用回车键调整一下格式,5个数据为一行,方便浏览和测试.每五行控制一个属性,比如倒数第四行是防御,我们设置成10,怪物的防御就翻十倍.其他属性根据自己的需求修改即可
ps:回避率不要瞎改,改高了你打怪物全MISS,血量倍率需要测试,如果怪物血量超过21E,进图怪物就会自杀.
这里是全局调整的,一般我们修改这个文件,是为了控制白图的难度
2.单个地图控制难度
2.1方式一,单个副本调用文件调整难度
如果想单独修改某个地图应该怎么做呢?以下我们以安图恩为例.
#PVF_File
[background pos]
80
[name]
`黑雾之源`
[explain]
` 向安徒恩发起进攻的瞬间, 浓浓的黑雾如帷帐般笼罩着安徒恩巨大的身体, 士兵们一个个倒在伸手不见五指的黑暗之中……必须要解决这可怕的黑雾, 不能让我们的士兵白白牺牲!`
[cutscene image]
`Map/CutScene/Anton.img` 0
[minimap image]
`Map/MiniMap/Act2.img`
[worldmap pattern info]
1 4
`WorldMap/SelectdungeonSlot/anton.img` 0
[minimum required level]
85
[basis level]
92
[required item]
10099806 1 1
[ancient dungeon]
1
[designate dungeon difficulty]
0
[coin limit]
8
[champion]
3 25 40 60 60
[pathgate object]
6115 6116 6117 6118 6119 6120 6121 6122 6123 6124
[maze info]
[size]
4 1
[greed]
`BBFFFFEE`
[map specification]
0 0 32200
[/map specification]
[map specification]
1 0 32202
[/map specification]
[map specification]
2 0 32201
[/map specification]
[map specification]
3 0 32204
[/map specification]
[start map]
0 0
[/start map]
[boss map]
3 0
[/boss map]
[monsterapc diff table]
`Dungeon/Anton/Table/MonsterApcDifficultyBonus_raid4.tbl`
可以看到,安图恩的副本文件最下方有一个
[monsterapc diff table] `Dungeon/Anton/Table/MonsterApcDifficultyBonus_raid4.tbl`
这个是控制副本难度的文件调用标签,也就是这个副本单独由这个难度文件来控制.
我们很轻松的就找到了这个文件,上面210是黑雾之源的副本文件,按照文件路径可以找到副本难度文件.打开文件,你会发现和全局难度控制文件的内容一模一样.也就是说,内容格式是一样的,只是黑雾之源的这个副本,单独用了一个副本难度文件.加了这个标签的副本,会优先使用设置好的难度文件,而非全局难度控制文件.以上是方式一
2.2方式二,副本内难度标签调整
#PVF_File
[background pos]
80
[name]
`红玉的诅咒地下1层`
[explain]
` “凡内斯的红果实”拥有保护身体不受邪恶的诅咒影响的力量。 然而, 自从有异常气息的土地被转移到暗精灵王国后, 红色的矿物开始染上了黑色。 让矿山笼罩在黑暗中的邪恶气息到底是什么呢? `
[cutscene image]
`Map/CutScene/CurseOfBloodyfruit_1600.img` 0
[minimap image]
`Map/MiniMap/Act3.img`
[worldmap pattern info]
0 0
`WorldMap/SelectdungeonSlot/CurseofBloodyFruit.img` 0
[ancient dungeon]
1
[risk dungeon]
1
[designate dungeon difficulty]
2
[minimum required level]
95
[basis level]
100
[champion]
60 60 60 60 60
[special passive object item]
0 -1 1 10163959 2500
[/special passive object item]
[pathgate object]
441 442 443 444 445 446 447 448 449 450
[maze info]
[size]
4 3
[greed]
`AAJJNNMM
AALLPPOO
BBHHHHGG`
[map specification]
0 2 57018
[/map specification]
[map specification]
1 0 57000
[/map specification]
[map specification]
2 0 57002
[/map specification]
[map specification]
1 1 57006
[/map specification]
[map specification]
2 1 57008
[/map specification]
[map specification]
3 1 57010
[/map specification]
[map specification]
1 2 57012
[/map specification]
[map specification]
2 2 57014
[/map specification]
[map specification]
3 2 57016
[/map specification]
[map specification]
3 0 57005
[/map specification]
[start map]
0 2
[/start map]
[boss map]
3 0
[/boss map]
[limit party count]
1
[monster difficulty bonus]
30 30 30 30 30
100 100 100 100 100
1 1 1 1 1
1 1 1 1 1
4 4 4 4 4
2 2 2 2 2
2 2 2 2 2
0 0 0 0 0
2 2 2 2 2
6 6 6 6 6
2 2 2 2 2
0.8 0.8 0.8 0.8 0.8
2 2 2 2 2
[/monster difficulty bonus]
[coin limit]
1
[gold card use]
0
我们还是上一段代码,可以看到,上面副本文件中有一个[monster difficult bonus]的标签.这个标签一共13行正好对应副本难度控制文件中的前13行.这时候,怎么改,我想你应该心理有数了.
总结:副本难度调整从范围看全局调整>副本文件调用调整>副本内标签调整,从实用性角度考虑,副本文件调用文件调整>副本内标签调整>全局难度文件调整
3.副本怪物调整
还是以安图恩地图的黑雾之源副本为例,上代码:
#PVF_File
[background pos]
80
[name]
`黑雾之源`
[explain]
` 向安徒恩发起进攻的瞬间, 浓浓的黑雾如帷帐般笼罩着安徒恩巨大的身体, 士兵们一个个倒在伸手不见五指的黑暗之中……必须要解决这可怕的黑雾, 不能让我们的士兵白白牺牲!`
[cutscene image]
`Map/CutScene/Anton.img` 0
[minimap image]
`Map/MiniMap/Act2.img`
[worldmap pattern info]
1 4
`WorldMap/SelectdungeonSlot/anton.img` 0
[minimum required level]
85
[basis level]
92
[required item]
10099806 1 1
[ancient dungeon]
1
[designate dungeon difficulty]
0
[coin limit]
8
[champion]
3 25 40 60 60
[pathgate object]
6115 6116 6117 6118 6119 6120 6121 6122 6123 6124
[maze info]
[size]
4 1
[greed]
`BBFFFFEE`
[map specification]
0 0 32200
[/map specification]
[map specification]
1 0 32202
[/map specification]
[map specification]
2 0 32201
[/map specification]
[map specification]
3 0 32204
[/map specification]
[start map]
0 0
[/start map]
[boss map]
3 0
[/boss map]
[monsterapc diff table]
`Dungeon/Anton/Table/MonsterApcDifficultyBonus_raid4.tbl`
从代码可以看到,BOSS放在3-0map中,地图代码是32204,我们找到这个副本文件
#PVF_File
[player number]
2 8
[pvp start area]
0 0 0 0
0 0 0 0
0 0 0 0
[dungeon]
210
[/dungeon]
[type]
`[boss]`
[greed]
`EE EE`
[tile]
`Tile/Mouth_Tile00_L.til`
`Tile/Mouth_Tile01.til`
`Tile/Mouth_Tile00.til`
`Tile/Mouth_Tile01.til`
`Tile/Mouth_Tile00_R.til`
[/tile]
[extended tile]
`Tile/Mouth_TileEx_dummy_L.til`
`Tile/Mouth_TileEx_dummy.til`
`Tile/Mouth_TileEx_dummy.til`
`Tile/Mouth_TileEx_dummy.til`
`Tile/Mouth_TileEx_dummy_R.til`
`Tile/Mouth_TileEx00_L.til`
`Tile/Mouth_TileEx01.til`
`Tile/Mouth_TileEx00.til`
`Tile/Mouth_TileEx01.til`
`Tile/Mouth_TileEx00_R.til`
`Tile/Mouth_TileEx10_L.til`
`Tile/Mouth_TileEx11.til`
`Tile/Mouth_TileEx10.til`
`Tile/Mouth_TileEx11.til`
`Tile/Mouth_TileEx10_R.til`
[/extended tile]
[background animation]
[ani info]
[filename]
`Animation/far.ani`
[layer]
`[distantback]`
[order]
`[below]`
[/ani info]
[/background animation]
[pathgate pos]
80 490 602 880 615 944 567 895
[sound]
`M_ANTON_PHASE1_BOSS`
`AMB_SMOKE`
[/sound]
[animation]
`Animation/gaterail3.ani` `[normal]` 2157 265 0
`Animation/gaterail2.ani` `[normal]` 2261 188 0
`Animation/Far_Tooth.ani` `[middleback]` 242 220 0
`Animation/Far_Tooth.ani` `[middleback]` 1040 185 0
`Animation/Far_Tooth.ani` `[middleback]` 644 222 0
`Animation/Middle_Tooth_1.ani` `[middleback]` 636 270 0
`Animation/smog.ani` `[close]` 665 1395 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1025 321 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 6 637 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 37 286 0
`Animation/Tile_Smoke_1_2.ani` `[normal]` 1082 263 0
`Animation/Tile_Smoke_1_2.ani` `[normal]` 106 728 0
`Animation/Tile_Smoke_1_2.ani` `[normal]` 100 314 0
`Animation/Tile_Smoke_2_1.ani` `[normal]` 84 314 0
`Animation/Tile_Smoke_2_1.ani` `[normal]` 13 393 0
`Animation/back_steam.ani` `[distantback]` 203 -33 0
`Animation/back_steam.ani` `[distantback]` 442 -25 0
`Animation/back_steam.ani` `[distantback]` 646 18 0
`Animation/back_steam.ani` `[distantback]` 955 -49 0
`Animation/back_steam.ani` `[distantback]` 1076 -39 0
`Animation/back_steam.ani` `[distantback]` 82 -24 0
`Animation/back_steam.ani` `[middleback]` 584 257 0
`Animation/back_steam.ani` `[middleback]` 554 258 0
`Animation/back_steam.ani` `[middleback]` 223 235 0
`Animation/back_steam.ani` `[middleback]` 27 234 0
`Animation/back_steam.ani` `[middleback]` 1041 243 0
`Animation/back_steam.ani` `[middleback]` 1090 235 0
`Animation/back_steam.ani` `[middleback]` 1042 232 0
`Animation/back_steam.ani` `[middleback]` 828 207 0
`Animation/back_steam.ani` `[middleback]` 974 244 0
`Animation/back_steam.ani` `[middleback]` 1044 232 0
`Animation/back_steam.ani` `[middleback]` 1109 229 0
`Animation/back_steam.ani` `[middleback]` 1000 229 0
`Animation/back_steam.ani` `[middleback]` 950 224 0
`Animation/back_steam.ani` `[middleback]` 1078 215 0
`Animation/back_steam.ani` `[middleback]` 1113 218 0
`Animation/back_steam.ani` `[middleback]` 199 231 0
`Animation/back_steam.ani` `[middleback]` 157 232 0
`Animation/back_steam.ani` `[middleback]` 468 230 0
`Animation/back_steam.ani` `[middleback]` 709 223 0
`Animation/back_steam.ani` `[middleback]` 732 216 0
`Animation/back_steam.ani` `[middleback]` 747 221 0
`Animation/back_steam.ani` `[middleback]` 646 242 0
`Animation/back_steam.ani` `[middleback]` 793 227 0
`Animation/back_steam.ani` `[middleback]` 392 137 0
`Animation/back_steam.ani` `[middleback]` 399 218 0
`Animation/back_steam.ani` `[middleback]` 448 249 0
`Animation/back_steam.ani` `[middleback]` 854 198 0
`Animation/back_steam.ani` `[middleback]` 886 160 0
`Animation/back_steam.ani` `[middleback]` 843 177 0
`Animation/back_steam.ani` `[middleback]` 986 108 0
`Animation/back_steam.ani` `[middleback]` 903 222 0
`Animation/back_steam.ani` `[middleback]` 878 241 0
`Animation/back_steam.ani` `[middleback]` 937 226 0
`Animation/back_steam.ani` `[middleback]` 893 220 0
`Animation/back_steam.ani` `[middleback]` 883 219 0
`Animation/back_steam.ani` `[middleback]` 1066 197 0
`Animation/back_steam.ani` `[middleback]` 1112 189 0
`Animation/back_steam.ani` `[middleback]` 1129 158 0
`Animation/back_steam.ani` `[middleback]` 1140 144 0
`Animation/back_steam.ani` `[middleback]` 1103 156 0
`Animation/back_steam.ani` `[middleback]` 368 209 0
`Animation/back_steam.ani` `[middleback]` 356 159 0
`Animation/back_steam.ani` `[middleback]` 325 181 0
`Animation/back_steam.ani` `[middleback]` 312 200 0
`Animation/back_steam.ani` `[middleback]` 290 178 0
`Animation/back_steam.ani` `[middleback]` 266 213 0
`Animation/back_steam.ani` `[middleback]` 225 221 0
`Animation/back_steam.ani` `[middleback]` 554 258 0
`Animation/back_steam.ani` `[middleback]` 115 216 0
`Animation/back_steam.ani` `[middleback]` 78 170 0
`Animation/back_steam.ani` `[middleback]` 158 168 0
`Animation/back_steam.ani` `[middleback]` 193 183 0
`Animation/back_steam.ani` `[middleback]` 269 170 0
`Animation/back_steam.ani` `[middleback]` 220 159 0
`Animation/back_steam.ani` `[middleback]` 15 240 0
`Animation/back_steam.ani` `[normal]` 1031 322 0
`Animation/back_steam.ani` `[normal]` 19 638 0
`Animation/back_steam.ani` `[normal]` 22 390 0
`Animation/back_steam.ani` `[normal]` 42 653 0
`Animation/bottom_1.ani` `[bottom]` 860 366 0
`Animation/bottom_1_eff.ani` `[bottom]` 865 367 0
`Animation/bottom_1.ani` `[bottom]` 444 569 0
`Animation/bottom_1_eff.ani` `[bottom]` 447 569 0
`Animation/bottom_1.ani` `[bottom]` 923 550 0
`Animation/bottom_1_eff.ani` `[bottom]` 926 550 0
`Animation/bottom_1.ani` `[bottom]` 206 644 0
`Animation/bottom_1_eff.ani` `[bottom]` 211 645 0
`Animation/bottom_2.ani` `[bottom]` 204 386 0
`Animation/bottom_2_eff.ani` `[bottom]` 211 385 0
`Animation/bottom_2.ani` `[bottom]` 39 679 0
`Animation/bottom_2_eff.ani` `[bottom]` 44 679 0
`Animation/bottom_2.ani` `[bottom]` 1013 680 0
`Animation/bottom_2_eff.ani` `[bottom]` 1020 679 0
`Animation/deco_magic_5.ani` `[bottom]` 951 377 0
`Animation/deco_magic_4.ani` `[bottom]` 859 635 0
`Animation/deco_magic_4_5.ani` `[bottom]` 858 637 0
`Animation/deco_magic_3.ani` `[bottom]` 430 670 0
`Animation/deco_magic_3_5.ani` `[bottom]` 431 670 0
`Animation/deco_magic_2.ani` `[bottom]` 210 552 0
`Animation/deco_magic_2_5.ani` `[bottom]` 211 553 0
`Animation/deco_magic_1.ani` `[bottom]` 404 356 0
`Animation/deco_magic_1_5.ani` `[bottom]` 403 356 0
`Animation/back_steam.ani` `[normal]` 1075 363 0
`Animation/back_steam.ani` `[normal]` 45 284 0
`Animation/back_steam.ani` `[normal]` 122 307 0
`Animation/bottom_2.ani` `[bottom]` 245 722 0
`Animation/bottom_2_eff.ani` `[bottom]` 249 722 0
`Animation/bottom_1.ani` `[bottom]` 103 352 0
`Animation/bottom_1_eff.ani` `[bottom]` 106 352 0
`Animation/bottom_1.ani` `[bottom]` 1013 402 0
`Animation/bottom_1.ani` `[bottom]` 1101 504 0
`Animation/bottom_1_eff.ani` `[bottom]` 1106 505 0
`Animation/bottom_1.ani` `[bottom]` 691 711 0
`Animation/bottom_1_eff.ani` `[bottom]` 696 712 0
`Animation/bottom_1.ani` `[bottom]` 20 713 0
`Animation/bottom_1_eff.ani` `[bottom]` 25 714 0
`Animation/bottom_1.ani` `[bottom]` 660 686 0
`Animation/bottom_1_eff.ani` `[bottom]` 663 686 0
`Animation/bottom_1.ani` `[bottom]` 13 522 0
`Animation/bottom_1_eff.ani` `[bottom]` 16 522 0
`Animation/back_steam.ani` `[normal]` 168 783 0
`Animation/back_steam.ani` `[normal]` 105 292 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1000 691 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1045 671 0
`Animation/back_steam.ani` `[normal]` 320 790 0
`Animation/back_steam.ani` `[normal]` 17 332 0
`Animation/back_steam.ani` `[normal]` 1107 308 0
`Animation/back_steam.ani` `[normal]` 991 264 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1053 353 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1113 289 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 22 709 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 42 351 0
`Animation/back_steam.ani` `[normal]` 360 813 0
`Animation/back_steam.ani` `[normal]` 1087 782 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 149 298 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1097 389 0
`Animation/back_steam.ani` `[normal]` 1057 394 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1095 679 0
`Animation/back_steam.ani` `[normal]` 1084 691 0
`Animation/back_steam.ani` `[normal]` 1141 649 0
`Animation/back_steam.ani` `[normal]` 1056 746 0
`Animation/back_steam.ani` `[normal]` 24 711 0
`Animation/back_steam.ani` `[normal]` 43 366 0
`Animation/back_steam.ani` `[normal]` 93 713 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 1098 616 0
`Animation/Tile_Smoke_1_3_s.ani` `[normal]` 941 279 0
`Animation/back_steam.ani` `[normal]` 945 283 0
`Animation/back_steam.ani` `[middleback]` 1109 367 0
`Animation/back_steam.ani` `[middleback]` 961 247 0
`Animation/back_steam.ani` `[middleback]` 1016 226 0
`Animation/back_steam.ani` `[normal]` 1111 250 0
`Animation/back_steam.ani` `[normal]` 1065 325 0
`Animation/back_steam.ani` `[normal]` 1097 738 0
`Animation/back_steam.ani` `[normal]` 1133 723 0
`Animation/back_steam.ani` `[normal]` 1140 444 0
`Animation/back_steam.ani` `[normal]` 1039 800 0
`Animation/back_steam.ani` `[normal]` 989 831 0
`Animation/back_steam.ani` `[normal]` 984 750 0
`Animation/back_steam.ani` `[normal]` 1169 589 0
`Animation/back_steam.ani` `[normal]` 928 803 0
`Animation/back_steam.ani` `[normal]` 879 793 0
`Animation/back_steam.ani` `[normal]` 59 735 0
`Animation/back_steam.ani` `[normal]` 64 749 0
`Animation/back_steam.ani` `[normal]` 1109 353 0
`Animation/back_steam.ani` `[normal]` 18 742 0
`Animation/back_steam.ani` `[normal]` 269 791 0
`Animation/back_steam.ani` `[normal]` 130 790 0
`Animation/back_steam.ani` `[normal]` 244 829 0
`Animation/back_steam.ani` `[normal]` 179 813 0
`Animation/back_steam.ani` `[normal]` 198 816 0
`Animation/back_steam.ani` `[normal]` 180 288 0
`Animation/back_steam.ani` `[normal]` 123 276 0
`Animation/back_steam.ani` `[normal]` 150 268 0
`Animation/back_steam.ani` `[normal]` 70 315 0
`Animation/back_steam.ani` `[normal]` 27 248 0
`Animation/back_steam.ani` `[normal]` 46 243 0
`Animation/back_steam.ani` `[normal]` 60 233 0
`Animation/back_steam.ani` `[normal]` 77 217 0
`Animation/back_steam.ani` `[normal]` 244 220 0
`Animation/back_steam.ani` `[normal]` 210 254 0
`Animation/back_steam.ani` `[normal]` 274 239 0
`Animation/smog.ani` `[middleback]` 579 729 0
`Animation/bottom_2.ani` `[bottom]` 560 739 0
`Animation/bottom_2_eff.ani` `[bottom]` 563 739 0
`Animation/deco_2.ani` `[bottom]` 396 268 0
`Animation/deco_3.ani` `[bottom]` 324 271 0
`Animation/deco_5.ani` `[normal]` 299 293 0
`Animation/deco_6.ani` `[bottom]` 313 308 0
`Animation/deco_2.ani` `[bottom]` 352 251 0
`Animation/deco_3.ani` `[bottom]` 281 285 0
`Animation/deco_6.ani` `[bottom]` 280 312 0
`Animation/deco_5.ani` `[normal]` 248 265 0
`Animation/deco_magic_5_5.ani` `[bottom]` 951 377 0
`Animation/Middle_Tooth_3_1.ani` `[middleback]` 655 345 0
`Animation/Middle_Tooth_3_1.ani` `[middleback]` 836 319 0
`Animation/Middle_Tooth_1.ani` `[middleback]` 1165 295 0
`Animation/Middle_Tooth_1.ani` `[middleback]` 90 306 0
`Animation/deco_2.ani` `[bottom]` 491 384 0
`Animation/deco_2.ani` `[bottom]` 294 521 0
`Animation/deco_2.ani` `[bottom]` 568 413 0
`Animation/deco_2.ani` `[bottom]` 456 542 0
`Animation/deco_2.ani` `[bottom]` 337 576 0
`Animation/deco_2.ani` `[bottom]` 423 433 0
`Animation/bottom_2.ani` `[bottom]` 946 360 0
`Animation/bottom_2_eff.ani` `[bottom]` 953 359 0
`Animation/back_steam.ani` `[middleback]` 657 277 0
`Animation/back_steam.ani` `[normal]` 250 273 0
`Animation/back_steam.ani` `[normal]` 334 256 0
[/animation]
[passive object]
15472 608 652 0
15472 573 97 0
15473 608 581 0
[/passive object]
[monster]
65664 0 100 611 518 0 0 1 `[fixed]` `[boss]`
[/monster]
[monster specific AI]
`[normal]`
[/monster specific AI]
[NPC]
1000 `[left]` -6 -27 0
[/NPC]
[map name]
`PVP无名`
可以看到上面的[monster]标签中只有一个怪,编号65664,也就是歼灭之内尔贝
继续找到怪物文件65664,看一下代码
#PVF_File
[name]
`歼灭之内尔贝`
[attack speed]
1000 1000
[face image]
`Monster/monsterFace.img` 1003
[die effect]
0 7 1
[category]
`[human]`
`[spirit]`
[/category]
[ambient sound]
``
[attack sound]
``
[appear sound]
`NELEUBE_MEET`
[damage sound]
`R_NELEUBE_DMG`
[die sound]
`NELEUBE_DIE`
[ability category]#分别为物理攻击,物理防御,魔法攻击,魔法防御,血量
`[EQUIPMENT_PHYSICAL_ATTACK]` `*` 420
`[EQUIPMENT_PHYSICAL_DEFENSE]` `*` 115
`[EQUIPMENT_MAGICAL_ATTACK]` `*` 450
`[EQUIPMENT_MAGICAL_DEFENSE]` `*` 115
`[HP MAX]` `*` 27373
[/ability category]
[level]#等级
110 110
[fire resistance]#火属性抗性
10 10
[water resistance]#冰属性抗性
-15 -15
[dark resistance]#暗属性抗性
0 0
[light resistance]#光属性抗性
45 45
[slow resistance]#减速抗性
200 200
[freeze resistance]#冰冻抗性
200 200
[poison resistance]#毒抗性
10 10
[stun resistance]#眩晕抗性
200 200
[curse resistance]#诅咒抗性
10 10
[blind resistance]#失明抗性
10 10
[stone resistance]#石化抗性
200 200
[sleep resistance]#睡眠抗性
200 200
[confuse resistance]#混乱抗性
10 10
[hold resistance]#束缚抗性
200 200
[lightning resistance]#感电抗性
180 180
[move speed]#移动速度
1000 1000
[cast speed]#释放速度
1000 1000
[hit recovery]#被击中时硬直回复
1800 1800
[weight]
100000 100000
[stuckbonus on damage]
0 0 0 0
[waiting action]
`action/stay.act`
[move action]
`action/move.act`
[sit action]
`action/sit.act`
[damage action 1]
`action/damage_1.act`
[damage action 2]
`action/damage_2.act`
[down action]
`action/down.act`
[overturn action]
`action/overturn.act`
[last action]
`action/last.act`
[attack action]
`Action/Attack_0.act`
`Action/Attack_1.act`
`Action/Attack_2.act`
`Action/Attack_3.act`
`Action/Attack_4.act`
`Action/Attack_5.act`
`Action/Attack_6.act`
`Action/Attack_7.act`
`Action/Attack_8.act`
`Action/Attack_9.act`
`Action/Attack_10.act`
`Action/Attack_11.act`
`Action/Attack_12.act`
`Action/Attack_13.act`
[/attack action]
[etc action]
`Action/Attack_2.act`
`Action/Attack_6.act`
[/etc action]
[proc action]
`Action/Proc.act`
[attack info]
``
`attackinfo/Attack_1.atk`
`attackinfo/Attack_2.atk`
``
`attackinfo/Attack_4.atk`
`attackinfo/Attack_5.atk`
`attackinfo/Attack_6.atk`
``
``
`attackinfo/Attack_9.atk`
``
``
`attackinfo/Attack_12.atk`
``
[/attack info]
[etc attack info]
`attackinfo/Attack_2.atk`
`attackinfo/Attack_6.atk`
[/etc attack info]
[cooltime]
30000 0 5000 10000 50000 17000 13000 110000 60000 23000 18000 0 5000 0
[/cooltime]
[think term]
300
[destination change term]
1000
[ai pattern]
[normal]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/normal]
[expert]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/expert]
[master]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/master]
[king]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/king]
[slayer]
`ai/Event.ai`
`ai/DestinationSelect.ai`
`ai/Action.ai`
`ai/MoveMethod.ai`
[/slayer]
[/ai pattern]
[keep range distance with target]
0 0 0 0
[vision]
2000
[set damage check]
3000
[hp regen rate]#HP回复速度
0.0 0.0
[lie frame]
1 2 3 3 4
从[ability category]这个标签开始,往下看,我给你们写好了注释.这里可以精细调节怪物的各项属性.如果你需要修改其他怪物,可以从副本,房间,怪物这个顺序来修改.
以上就是全部内容了,如果觉得对你有帮助,可以留下你的评论,或者在博客首页加入QQ群,参与技术交流